This “floatiness” gives you a chance to string together multiple attacks and juggle the characters through the air. This may feel awkward for SF fans but Tekken players will feel right at home. The characters have a bit of a “floaty” feel to them both in their control and their response to being hit. If you want to be successful in defeating your opponents, you are going to have to keep them off of their feet and that doesn’t always mean that they need to be on the ground. The result is a much slower combat system that in turn creates more intense and methodical battles.Īside from the tag mechanics, which we will discuss here shortly, another gameplay element lifted heavily from the Tekken universe is the concept of juggling your opponents. The new system is about knowing your characters moves and reading your opponent’s.
Capcom 3 this isn’t about learning a series of pre-programmed combinations that every player will learn and utilize. Basic attacks can be strung together in any combination as long as they proceed from weak to stronger this mechanic ties in heavily with the tag team mechanics which are taken directly from the Tekken Tag series. Small changes such as this have been made to help craft a more intricate and methodical combo system which is a combination of old-school style move linking and what the game refers to as the Cross Rush system. The input has been changed to a half circle forward with a kick button you can then proceed to tap the kick buttons for additional hits. For example, Chun-Li’s Hyakuretsukyaku, better known as her patented Lightning Legs Kick, is no longer performed by rapidly tapping the kick buttons. The Street Fighters have the same moves you know and love from their previous appearances, although there have been some changes made to their command inputs which will take some adjusting for veterans. The resulting game is a unique hybrid of the two games which is as fun to play is it is impressive to see in action.įighting looks and feels a lot like Street Fighter 4 everything is anchored in the 2D plane with a focus on both landing special moves and stinging together attack combinations. Everyone on the Street Fighter side of things feels and plays exactly as fans would expect them to strangely, the same could be said for the Tekken side of things. Capcom has meticulously crafted the offensive (and defensive) arsenals of the roster in a manner that makes them accessible to all players, regardless of their series loyalties. Depending on which side of the roster you choose your character, their skills and abilities will reflect their roots. The gameplay mechanics of the game is an ingenious blend of Street Fighter 4 and the Tekken Tag Tournament series. Many were worried whether the Tekken-aspect of the game could be adapted to a 2D plane well it has been and it was done so in a fantastic fashion. That aspect is the one thing that I feel Capcom should truly be commended for accomplishing: the game stays true to and honors both series despite the huge differences that exist between them. SFxT is a massive game and will undoubtedly please fans of both series. Now, thanks to a partnership between Capcom and Namco, we get to see them both on even ground in the ultimate battle for supremacy. One is the benchmark for all 2D fighters the other is the pinnacle of 3D fighting games. Street Fighter and Tekken (SFxT), arguably the two biggest franchises in the fighting game genre, have spent the past 20 years being worlds apart.